The Shining Darkness

[TSHD-JP]

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    The Shining Darkness

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    Release Date: 20th of February 2010
    Price: 150 yen (inc. tax)
    5 cards per pack, 30 packs per box

    Features 80 cards:
    - 5 Ultra Rare cards
    - 9 Super Rare cards
    - 18 Rare cards
    - 44 Normal cards
    - 4 Normal Rare cards

    (The Ultra Rare cards are also available in Ultimate Rare form, and one card in the set is available in Holographic Rare form.)

    - Introducing the 8th set in the 6th series of Yu-Gi-Oh! Official Card Game booster packs!
    - Now, the new trump card of the anime character Crow - "Blackfeather Dragon" - is the focus, with many cards used by Jack, Yusei, Aki, Kiryu, Rua, and Ruka also being featured!

    - Features cards that reinforce and support the "Core Chimail" and "Black Feather" themes, as well as existing theme Decks.




    TSHD-JP001 Black Feather - Ghibli the Hot Wind
    DARK/Winged Beast - Effect/3/0/1600

    When your opponent declares a Direct Attack with a monster, you can Special Summon this card from your hand. Once per turn, you can switch this card's original ATK and DEF until the End Phase.



    TSHD-JP002 Black Feather - Gust the Adverse Wind
    DARK/Winged Beast - Effect/2/900/1400

    If you control no cards, you can Special Summon this card from your hand. While you control this face-up card, if an opponent's monster attacks a "Black Feather" monster you control, that attacking monster loses 300 ATK until the End of the Damage Step.



    TSHD-JP003 Black Feather - Breeze the Gentle Wind
    DARK/Winged Beast - Tuner/3/1100/300

    If this card is added from your deck to your hand by the effect of a Magic, Trap or Effect Monster card, you can Special Summon this card to your field. If this card is used as Synchro Material, it can only be for the Synchro Summon of a "Black Feather" monster.



    TSHD-JP004 Change Synchron
    DARK/Machine - Tuner/1/0/0

    If this card is used in the Synchro Summon of a Synchro Monster and sent to the Graveyard, select 1 monster your opponent controls and change its battle position.



    TSHD-JP005 Card Breaker
    LIGHT/Warrior - Effect/2/100/900

    This card cannot be Normal Summoned or Set. This card can only be Special Summoned in face-up Attack Position by sending 1 card in your Magic & Trap Card Zone to the Graveyard.



    TSHD-JP006 Second Booster
    FIRE/Machine - Effect/3/1000/500

    Activate by Releasing this card, and selecting 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.



    TSHD-JP007 Intercept Daemon
    DARK/Demon - Effect/4/1400/1600

    While you control this face-up card, when an opposing monster attacks, inflict 500 damage to your opponent.



    TSHD-JP008 Dread Dragon
    FIRE/Dragon - Tuner/2/1100/400

    When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand.



    TSHD-JP009 Trust Guardian
    LIGHT/Angel - Tuner/3/0/800

    This card cannot be used as Synchro Material except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, the Synchro Monster this card was used as Synchro Material for cannot be destroyed by battle. At the end of the Damage Step this effect was used, that Synchro Monster loses 400 ATK and DEF.



    TSHD-JP010 Flare Resonator
    FIRE/Demon - Tuner/3/300/1300

    The Synchro Monster this card is used as a Synchro Material Monster for gains 300 ATK.



    TSHD-JP011 Synchro Magnetor
    EARTH/Machine - Tuner/3/1000/600

    This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.



    TSHD-JP012 Infernity Mirage
    DARK/Demon - Effect/1/0/0

    This card cannot be Special Summoned from the Graveyard. If there are no cards in your hand, activate by Releasing this card, and selecting 2 "Infernity" monsters in your Graveyard. Special Summon the selected monsters.



    TSHD-JP013 Infernity Reloader
    DARK/Warrior - Effect/1/900/0

    If there are no cards in your hand, once per turn, you can draw 1 card. Reveal the card drawn this way to your opponent, and if it is a Monster Card, inflict damage to your opponent equal to its Level x 200. If it is a Magic or Trap Card, take 500 damage.



    TSHD-JP014 Infernity Beetle
    DARK/Insect - Tuner/2/1200/0

    If there are no cards in your hand, you can Release this card and Special Summon up to 2 "Infernity Beetles" from your Deck.



    TSHD-JP015 Infernity Revenger
    DARK/Demon - Tuner/1/0/0

    If this card is in the Graveyard, and there are no cards in your hand, when a monster you control other than "Infernity Revenger" is destroyed by battle by an opposing monster and sent to the Graveyard, you can Special Summon this card from the Graveyard. The Level of this card Special Summoned this way becomes equal to the Level of the monster of yours destroyed by the opposing monster.



    TSHD-JP016 Revival Rose
    DARK/Plant - Effect/4/1300/1300

    When a Level 5 or higher Plant-Type monster you control is destroyed, you can Special Summon this card in your Graveyard to your field.



    TSHD-JP017 Deformer Cleanen
    WIND/Machine - Effect/1/0/0

    This card gains the appropriate effect based on its battle position:
    - Attack Position: Once per turn you can send 1 Equip Card equipped to this card to the Graveyard to inflict 800 Damage to your opponent's Lifepoints
    - Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card treated as Equip Card. (You can only equip 1 monster at a time to this card.)



    TSHD-JP018 Rose Bird
    WIND/Plant - Effect/4/1800/1500

    When this face-up Attack Position card is destroyed by the attack of an opponent's monster and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monster from your Deck to your field in Defense Position.



    TSHD-JP019 Spore
    WIND/Plant - Tuner/1/400/800

    Activate when this card is in your Graveyard by removing from play 1 Plant-Type monster other than this card. Special Summon this card from the Graveyard and this card gains the Level of the removed monster. The effect of "Spore" can only be activated once per duel.



    TSHD-JP020 Fairy Archer
    LIGHT/Fairy - Effect/3/1400/600

    During your Main Phase you can inflict 400 Damage to your opponent's Life Points for each face-up LIGHT monster you control. This card cannot attack during the turn you activated this effect. The effect of "Fairy Archer" can only be activated once per turn.



    TSHD-JP021 Bio-Falcon
    LIGHT/Machine - Effect/4/1700/1200

    While this card is face-up on the field, when a Machine-Type monster is destroyed by battle and sent to the Graveyard, you can add 1 Machine-Type monster with 1000 ATK or less from your deck to your hand.



    TSHD-JP022 Petit Inmato
    DARK/Plant - Tuner/2/700/400

    When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters from your deck. The monster(s) Special Summoned by this effect cannot be used as Synchro Material during this turn.



    TSHD-JP023 Magidog
    LIGHT/Spellcaster - Effect/4/1700/1000

    When this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro monster, you can select and add 1 Field Magic Card in your Graveyard to your hand.



    TSHD-JP024 Raina the Light Charmer
    LIGHT/Spellcaster - Effect/3/500/1500

    FLIP: Take control of 1 LIGHT monster on your opponent's side of the field for as long as this card remains face-up on the field.



    TSHD-JP025 Elecgiraffe
    LIGHT/Thunder - Effect/4/1200/100

    This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent as a result of a direct attack, your opponent cannot activate the effects of any Magic, Trap, or Effect Monster Cards until the End Phase of this turn.



    TSHD-JP026 Elecfox
    LIGHT/Thunder - Tuner/2/800/100

    When this card is destroyed by your opponent, your opponent cannot Special Summon nor activate the effect(s) of Magic, Trap or Effect Monster Cards during that turn.



    TSHD-JP027 Elecpecker
    LIGHT/Thunder - Effect/3/1000/100

    This card can attack twice per Battle Phase. Monsters that battled with this card cannot change their Battle Position.



    TSHD-JP028 Core-Chimail Sandman
    EARTH/Rock - Effect/4/1900/1200

    This card's controller either sends 1 "Core Chimail's Iron Core" from their hand to the Graveyard or reveals 1 Rock-Type monster in their hand to their opponent during each of their End Phases. Otherwise, this card is destroyed. When your opponent activates a Trap Card, you can Release this card to negate the activation and destroy that card.



    TSHD-JP029 Memory Crush King
    DARK/Demon - Effect/5/2000/0

    When this card inflicts Battle Damage to our opponent's Life Points by attacking directly, remove from play all Synchro Monster in your opponent's Graveyard, and inflict 1000 Damage for each card removed that way.



    TSHD-JP030 Delta-Tri
    LIGHT/Machine - Effect/4/1200/1000

    If this card destroys an opponent's monster by battle, activate by selecting 1 of the following effects: - Select 1 equippable Union Monster in your Graveyard and equip it to this card. - Select 1 face-up LIGHT Machine-Type monster you control, return it to the owner's deck, and draw 1 card.



    TSHD-JP031 Trigon
    FIRE/Dragon - Union/3/500/1700

    Once per turn, during your Main Phase, if you control this card, you can equip it to a Machine-type monster on your side of the field treated as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, if the equipped monster destroys a monster by battle, select 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard and Special Summon it. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card instead.)



    TSHD-JP032 The Turtle Once Called God
    WATER/Aqua - Effect/1/0/1800

    While this card is face-up on the field, neither player can Special Summon monster(s) with 1(6/8?)00 ATK or more.



    TSHD-JP033 Revenantoad
    WATER/Aqua - Effect/2/100/2000

    While this card is face-up on the field, its name is treated as "Death Frog". Remove from play 1 "Frog" monster in your Graveyard to Special Summon this card in your Graveyard to your field. This card cannot be used as Synchro Material.



    TSHD-JP034 Batteryman AAA
    LIGHT/Thunder - Effect/4/0/0

    When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.



    TSHD-JP035 Fuel Batteryman
    LIGHT/Thunder - Thunder/6/2100/0

    If you control (2?) or more face-up "Batteryman" monster, you can Special Summon this card from your hand. Once per turn, you can select and return 1 card your opponent controls to the owner's hand by releasing 1 "Batteryman" monster other than this card.



    TSHD-JP036 Keymouse
    EARTH/Beast - Tuner/1/100/100

    When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your deck to your hand.



    TSHD-JP037 Ally of Justice Core-Destroy
    DARK/Machine - Effect/3/1200/200

    If this card battles with a LIGHT monster, destroy that monster without applying Damage Calculation.



    TSHD-JP038 Darkness Hunter
    LIGHT/Beast-Warrior - Effect/4/1700/1000

    If your opponent controls 2 or more face-up monster, and the Type of all these monsters is the same, send 1 card from your hand to the Graveyard to select 1 face-up monster your opponent controls and destroy it.



    TSHD-JP039 Perfect Declarer
    LIGHT/Angel - Ritual - Effect/6/1800/2800

    This card can only be Ritual Summoned with the Ritual Magic Card, "Declarer Promise". Activate by sending 1 Angel-Type monster from your hand to the Graveyard. Negate the activation of an opposing activated Effect Monster's effect, Magic, or Trap Card, and destroy it.



    TSHD-JP040 Blackfeather Dragon
    DARK/Dragon - Synchro - Effect/8/2800/1600

    1 Tuner + 1 or more Non-Tuner monster
    If you would take Damage from a card effect, place 1 Black-Feather Counter on this card instead. This card loses 700 ATK for each Black-Feather Counter on this card. Once per turn, you can remove all Black-Feather Counter from this card to reduce the ATK of 1 face-up monster your opponent controls by 700 Points for each Counter removed, and inflict Damage to your opponent's Life Points equal to the that value reduced this way.



    TSHD-JP041 Daemon Chaos King
    DARK/Demon - Synchro - Effect/7/2600/2600

    1 Demon-Type Tuner + 1 or more non-Tuner monsters
    When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.



    TSHD-JP042 Infernity Death Dragon
    DARK/Dragon - Synchro - Effect/8/3000/2400

    1 DARK Tuner + 1 or more non-Tuner monsters
    Once per turn, activate by selecting 1 monster your opponent controls if there are no cards in your hand. Destroy the selected monster, and inflict damage to your opponent equal to half its ATK. This card cannot attack during the turn in which this effect is activated.



    TSHD-JP043 Splendid Rose
    WIND/Plant - Synchro - Effect/6/2200/2000

    1 Tuner + 1 or more Non-Tuner monster
    Once per turn you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls until the End Phase of that turn. Also by removing from play 1 Plant-Type monster in your Graveyard during a Battle-Phase this card attacked, this card's ATK is halved until the End Phase and it can attack once again in a row.



    TSHD-JP044 Chaos Goddess
    LIGHT/Fairy- Synchro - Effect/8/2500/1800

    1 LIGHT Tuner + 2 or more non-Tuner DARK monsters
    Once per turn, activate by sending 1 LIGHT monster from your hand to the Graveyard, and selecting 1 Level 5 or higher DARK monster in your Graveyard. Special Summon the selected monster. It cannot be used as a Synchro Material Monster.



    TSHD-JP045 Blackfeather Shoot
    Normal Spell

    Activate by sending 1 "Black Feather" monster in your hand to the Graveyard, and selecting 1 Defense Position monster your opponent controls. The selected monster is sent to the Graveyard.



    TSHD-JP046 Black-Feather Treasure
    Normal Spell

    Activate by removing from play 1 "Black Feather" monster in your hand. Draw 2 cards. During the Turn your activated this card, you cannot Special Summon monster. You can only activate 1 "Black-Feather Treasure" per turn.



    TSHD-JP047 ZERO - MAX
    Normal Spell

    Activate by selecting 1 "Infernity" monster in your Graveyard if there are no cards in your hand. Special Summon the selected monster, and destroy all face-up monsters on the field with lower ATK than it. During the turn in which this card is activated, you cannot conduct your Battle Phase.



    TSHD-JP048 Infernity Gun
    Continuous Spell

    Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, by sending this card on the field to the Graveyard, select up to 2 "Infernity" monsters in your Graveyard and Special Summon them.



    TSHD-JP049 Nihilistic Purgatory
    Normal Spell

    Activate only if you have 3 or more cards in your hand. Draw 1 card, and discard your whole hand during this turn's End Phase.



    TSHD-JP050 Scrambler Wave
    Quick-Play Spell

    Change all Synchro Monster on the field to Defense Position, and during the End Phase, return all Synchro Monster face-up on the field to the Extra Deck.



    TSHD-JP051 Miracle Pyramid
    Continuous Spell

    Face-up Zombie-Type monster you control gain 200 ATK for each monster your opponent controls. When 1 face-up Zombie-Type monster you control would be destroyed, you can send this card to the Graveyard instead.



    TSHD-JP052 Spring in the Sky
    Continuous Spell

    When LIGHT monster is destroyed by battle and sent to your Graveyard, remove from play that 1 monster and gain Life Points equal to that monster's ATK.



    TSHD-JP053 Dragon Laser
    Quick-Play Spell

    Send 1 "Trygon" equipped to a "Deltatry" you control to the Graveyard. Destroy all monsters your opponent controls.



    TSHD-JP054 Elecube
    Equip Spell

    Equip only to a Thunder-Type monster. The equipped monster gains 100 ATK for each Thunder-Type monster in your Graveyard. Also, by sending this face-up card you control to the Graveyard, 1 face-up Thunder-Type monster you control gains 1000 ATK.



    TSHD-JP055 Electromagnetic Shield
    Continuous Spell

    Level 3 or lower face-up Defense Position Thunder-Type monster you control cannot be destroyed by battle. If you control a monster in face-up Attack Position, destroy this card.



    TSHD-JP056 Worm Call
    Continuous Spell

    If your opponent controls a monster(s), and you control no monster, you can Special Summon 1 "Worm" Reptile-Type monster from your hand in face-down Defense Position. This effect can only be used once per turn.



    TSHD-JP057 Triangular Formation of the Ice Barrier
    Normal Spell

    Activate by revealing 3 different "Ice Barrier" monsters in your hand to your opponent, and selecting 1 card your opponent controls. Destroy the selected card, and Special Summon 1 "Ice Barrier" monster from your hand.



    TSHD-JP058 Core Chimail Initialize
    Quick-Play Spell

    Activate by Releasing 1 "Core Chimail" monster you control. Add 1 "Core Chimail's Steel Core" from your Deck or Graveyard to your hand.



    TSHD-JP059 Declarer Prophecy
    Ritual Spell

    This card is used to Ritual Summon "Perfect Declarer". You must also Release monster(s) whose total Level equals 6 from the field or your hand. When "Perfect Declarer" is summoned by the effect of this card, you can remove from play this card in your Graveyard to select 1 of the released monster for this Ritual Summon, and add it from your Graveyard to your hand.



    TSHD-JP060 Graveyard Seal
    Quick-Play Spell

    Activate by discarding 1 card. During this turn, effects that activate in the Graveyard are negated.



    TSHD-JP061 Shining Absorb
    Normal Spell

    Activate by selecting 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monster you control gain ATK equal to the ATK of the selected monster until the End-Phase.



    TSHD-JP062 Corridor of Suffering
    Continuous Spell

    While this card is face-up on the field, monster(s) Special Summoned from the Deck while face-up on the field cannot activated their effects, have their effects negated, and cannot attack.



    TSHD-JP063 Power Frame
    Normal Trap

    Activate only when a face-up monster you control is selected as attack target by a monster with higher ATK than itself. Negate that attack, and equip this card to the monster that was the attack target. The equipped monster gains ATK equal to the difference of the attacking monster's ATK and the ATK of the monster that was selected as attack target.



    TSHD-JP064 Black Feather - Backflash
    Normal Trap

    Activate only when there are 5 or more "Black Feather" monsters in your Graveyard when your opponent declares a Direct Attack with a monster. Destroy all monster your opponent controls.



    TSHD-JP065 Black Feather - Anchor
    Normal Trap

    Activate by Releasing 1 "Black Feather" monster, and select 1 face-up Synchro Monster you control. Until the End Phase the selected Monster gains ATK equal to the ATK of the monster released for the activation of this card.



    TSHD-JP066 Black Thunder
    Normal Trap

    Activate when a "Black Feather" monster you control is destroyed by battle and sent to the Graveyard. For each card your opponent controls, inflict 400 Damage to your opponent's Life Points.



    TSHD-JP067 Bomb Guard
    Normal Trap

    Activate only when a card with an effect is activated that would destroy 1 monster you control. Negate the activation of that card and destroy it. Then inflict 500 Damage to your opponent's Life Points.



    TSHD-JP068 Infernity Reflector
    Normal Trap

    Activate by discarding your whole hand when an "Infernity" monster you control is destroyed by battle and sent to the Graveyard. Special Summon that 1 monster from your Graveyard, and inflict 1000 Damage to your opponent's Life Points.



    TSHD-JP069 Infernity Break
    Normal Trap

    Activate only if you have no cards in your hand.Select and remove from play 1 "Infernity" card in your Graveyard, and select and destroy 1 card your opponent controls.



    TSHD-JP070 Damage Gate
    Normal Trap

    Activate only when you take Battle Damage. Special Summon 1 monster from your Graveyard with an ATK equal to or less the Battle Damage you took.



    TSHD-JP071Infernity Inferno
    Normal Trap

    Discard up to 2 cards from your hand. Send a number of "Infernity" cards from your deck to the Graveyard equal to the number of cards discarded.



    TSHD-JP072 Handless Fake
    Continuous Trap

    If you control a face-up "Infernity" monster, once per turn, you can remove from play your entire hand face-down until your next Standby Phase.



    TSHD-JP073 Assault Spirits
    Normal Trap

    After activation, this card becomes an Equip Card and is equipped to 1 monster you control. If that monster attacks, by sending 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step, it gains ATK equal to the ATK of the monster sent to the Graveyard until the End Phase. This effect can only be used once per turn.



    TSHD-JP074 Blossom Bomber
    Normal Trap

    Activate only when a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Inflict Damage to your opponent's Life Points equal to the ATK of the monster destroyed in that battle.



    TSHD-JP075 Deformer Scramble
    Normal Trap

    Activate only when your opponent declares a direct attack, and you control no monster. Negate that attack and Special Summon 1 "Deformer" monster from your hand.



    TSHD-JP076 Power Break
    Normal Trap

    Activate only if you control a face-up "Power Tool Dragon". Return up to 3 Equip Cards from your field or Graveyard to your deck, and inflict 800 Damage to your opponent's Life Points for each card returned this way.



    TSHD-JP077 Core-Chimail's Barrier
    Normal Trap

    If there are 2 or more "Core-Chimail's Iron Core" in your Graveyard, you can activate this card when your opponent declares an attack with their monster, and destroy all face-up Attack Position monster your opponent controls.



    TSHD-JP078 Crack to the Different Dimension
    Normal Trap

    Activate by declaring 1 Attribute, and selecting 2 monster of the declared Attribute in either player's Graveyard. Remove the selected monsters from play.



    TSHD-JP079 Synchro Ejection
    Normal Trap

    Select 1 face-up Synchro Monster your opponent controls and remove it from play, and your opponent draws 1 card.



    TSHD-JP080 Chaos Hole
    Counter Trap

    Activate by paying 2000 Life Points. Negate the Normal Summon, Flip Summon or Special Summon of a LIGHT or DARK monster and remove it from play.




    Carte TCG in esclusiva:

    TSHD-EN000 XX-Saber Boggart Knight
    EARTH/Beast-Warrior - Effect/4/1900/1000

    When this card is Normal Summoned, you can Special Summon a Level 4 or lower "X-Saber" monster from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "X-Saber" monster.



    THSD-EN081 XX-Saber Darksoul
    EARTH/Beast - Effect/3/100/100

    If this card you control is sent to the Graveyard, during the End Phase, you can add 1 "X-Saber" monster from your Deck to your hand.



    TSHD-EN082 Koa'ki Meiru Prototype
    EARTH/Rock - Effect/4/1800/1800

    If a face-up "Koa'ki Meiru" monster would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru" Token (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800)




    TSHD-EN083 Snyffus
    EARTH/Beast - Tuner/1/100/100

    Once per turn, you can tribute 1 Plant-Type monster to select and destroy 1 face-up card your opponent controls. When a Plant-Type monster(s) on the field is destroyed while this card is in the Graveyard, you can Special Summon this card from the Graveyard. If you do, it is removed from play when it is removed from the field.



    TSHD-EN084 Nimble Sunfish
    WATER/Fish - Effect/2/1000/100

    When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-Type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck.



    TSHD-EN085 Akz, the Pumer
    EARTH/Beast-Warrior - Effect/6/1500/1000

    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster to activate 1 of the following effects:- Double this card's ATK until the End Phase.- This card can attack your opponent directly this turn.



    TSHD-EN086 Saber Vault
    Field Spell

    Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and lose 100 DEF x its Level.



    TSHD-EN087 Core Overclock
    Continuous Spell

    All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK until the End Phase.



    TSHD-EN088 Wave-Motion Inferno
    Continuous Spell

    While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard.



    TSHD-EN089 Infernity Barrier
    Counter Trap

    Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, if you control a face-up Attack Position "Infernity" monster and have no cards in your hand. Negate the activation and destroy that card.




    Carte OGC importate:

    TSHD-EN090 Genex Controller
    DARK/Machine - Tuner/1400/1200



    TSHD-EN091 Genex Undine
    WATER/Aqua - Effect/3/1200/600

    When this card is Normal Summoned, you can send 1 WATER monster from your Deck to the Graveyard ot add 1 "Genex Controller" from your Deck to your hand.



    TSHD-EN092 Genex Searcher
    EARTH/Machine - Effect/4/1600/400

    When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position.



    TSHD-EN093 X-Saber Palomuro
    EARTH/Reptile - Tuner/1/200/300

    When another "Saber" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card from the Graveyard.



    TSHD-EN094 X-Saber Pashuul
    EARTH/Warrior - Tuner/2/100/0

    This card cannot be destroyed by battle. If this card is in face-up Defense Position, you take 1000 damage during each of your opponent's Standby Phases.



    TSHD-EN095 Hydro Genex
    WATER/Machine - Synchro - Effect/6/2300/1800

    "Genex Controller" + 1 or more non-Tuner WATER monsters
    When this card is destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster.



    TSHD-EN096 Ally of Justice Light Gazer
    DARK/Machine - Synchro - Effect/8/2400/1600

    1 Tuner + 1 or more non-Tuner monsters
    This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.



    TSHD-EN097 Genex Neutron
    LIGHT/Machine - Effect/4/1800/1200

    During the End Phase of the turn this card was Normal Summoned, you can add 1 Machine-Type Tuner from your Deck to your hand.



    TSHD-EN098 Infernity Destroyer
    DARK/Fiend- Effect/6/2300/1000

    While you have no cards in your hand, when this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1600 damage to your opponent.



    TSHD-IT099 Koa'ki Meiru Bergzak
    EARTH/Warrior - Effect/4/2000/200

    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. Once per turn, if this card destroys an opponent's monster by battle, it can attack once again in a row.

    Edited by Riky Kaiba - 30/4/2010, 20:21
     
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  2. -SIM1-
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    a me mazzo infernity..;)
     
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  3. Arthas-The Lich King
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    O.O che mazzo, tra cui la carta magia per il mazzo ice barrier, è proprio forte.
     
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    Aggiunte nuove carte.
     
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    Aggiunte nuove carte.
     
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  6. Wile e. Coyote
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    ma gli infernity, oltre a essere la SPUDORATA copia della gilda rakdos di magic, fanno anche pena? cioè, partono solo se npon hai carte in mano, e non hanno sti grandi effeti. Poi si vedranno gli altri supporti e forse cambierò idea, ma mi sembrano un poì (tanto) inutili. Il synchro è carino, perlomeno.
     
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    Svelato l'effetto della carta cover:

    image

    TSHD-JP040 Blackfeather Dragon
    DARK/Dragon - Synchro - Effect/8/2800/1600

    1 Tuner + 1 or more Non-Tuner monster
    If you would take Damage from a card effect, place 1 Black-Feather Counter on this card instead. This card loses 700 ATK for each Black-Feather Counter on this card. Once per turn, you can remove all Black-Feather Counter from this card to reduce the ATK of 1 face-up monster your opponent controls by 700 Points for each Counter removed, and inflict Damage to your opponent's Life Points equal to the that value reduced this way.

    Edited by Riky Kaiba - 26/1/2010, 20:28
     
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  8. -SIM1-
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    lo facevo + forte il blackfeather.. :sisi:
     
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  9. • K u r o g a n e
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    Ma che brutto eff o__ò pensavo fosse una cosa sconvolgente
     
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  10. Zaznero
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    Che effetto di cacca...
     
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    Ci sono anche altre carte BW in arrivo:

    TSHD-JP0?? Black Feather - Ghibli the Hot Wind

    TSHD-JP0?? Black Feather - Gust the Adverse Wind

    TSHD-JP0?? Black Feather - Breeze the Gentle Wind

    TSHD-JP0?? Blackfeather Shoot

    TSHD-JP0?? Black Thunder
     
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  12. -SIM1-
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    secondo me queste saranno grosse..
     
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    Gli effetti e le statistiche NON CONFERMATE sono queste:

    Blackwing - Ghibli the Hot Wind
    3 Stars/DARK/Winged Beast-Type/0 ATK/1600 DEF

    When your opponent declares a direct attack, you can Special Summon this card from your hand. Once per turn, you can switch this card's original ATK and DEF until the End Phase.



    Blackwing - Gust the Headwind
    2 Stars/DARK/Winged-Beast-Type/900 ATK/1400 DEF

    When you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, when a "Blackwing" monster you control attacks an opponent's monster, the attack target loses 300 ATK during the Damage Step.



    Blackwing - Breeze the Zephyr
    3 Stars/DARK/Winged-Beast-Type - Tuner/1100 ATK/300 DEF

    When this card is added from your Deck to your hand by a card effect, you can Special Summon it. This card cannot be used as a Synchro Material Monster for a non-"Blackwing" monster.



    Blackfeather Shoot
    Normal Spell

    Send 1 "Blackwing" monster from your hand to the Graveyard. Select 1 Defense Position monster your opponent controls. The selected monster is sent to the Graveyard.



    Black Thunder
    Normal Trap

    Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card they control.



    Ripeto che gli effetti non sono confermati e alcuni sono anche incompleti, li ho postati giusto per darvi un' idea.

    Edited by Riky Kaiba - 15/1/2010, 16:57
     
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  14. -SIM1-
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    secondo me alcune diventeranno sicuramente un must..
     
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    La puntata Jap del 3 febbraio si intitola " Soar! Blackfeather Dragon!! quindi probabilmente lo vedremo come versione anime (l'effetto potrebbe essere diverso ma almeno lo vediamo)
     
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39 replies since 16/12/2009, 12:07   986 views
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